Corridor
Corridor is a game prototype of public transportation that I designed based on the research of my dissertation. Transportation refers to a state of being on the move, a trip, or a journey; it is a migration that, for many, happens daily. Public transportation is a designed experience, the state of moving together. Because the idea of being in the world as movement, in the context of transportation, is always moving together.


Corridor, The board, 2023.
The goal of the game is to go to as many Trade stations as desired by keeping energy and safety meters between 1 and 10 collectively. To do this, players move together to explore how social interaction, interdependency, kindness, camaraderie, and response-ability encourage players to survive collaboratively. Being implicated in the logic(s) of environments, each interaction between the players opens corridors of connection during the journey.
Play-testing at the experiment.al Animation Lab. Photo by Christine Veras, 2023.
Play-testing at the experiment.al Animation Lab. Photo by Christine Veras, 2023.
With this game experience, I foster several questions. When do you find yourself engaging with others in public transportation? What happens? What would be the consequences of helping strangers if their struggles also affect your energy and safety?
Helping strangers means recognizing the familiarities between two distinct entities, such as the self and the other.
Play-testing at the experiment.al Animation Lab. Photo by Christine Veras, 2023.
Game elements:

Corridor, Item Cards, 2023.

Corridor, Item Cards, 2023.

Corridor, Encounter Cards, 2023.

Corridor, Encounter Cards, 2023.
Conceptual Background:

Diagram design, "A shift in environmental thinking," 2023
